Kevin's playstyle is quite similar to that of Mark, one of the older brothers. Kevin, one of the youngest members of the Bergsons, uses dual daggers and is much faster than the others, although he doesn't do so well at absorbing hits. John is also particularly good at sponging damage and acting as a tank, just like his cousin Joey, who wields a large hammer. For example, John, the eldest brother, uses a sword and shield, making him especially deadly at close range. Each playable relative has a different playstyle revolving around the specialised weaponry they use. The Bergsons, the family the story is based around, is the thing that makes Children of Morta so unique. By playing solo or in co-op (local at launch and online in the near future), players will be tasked with pushing through countless enemies to free these immortal beings from the Corruption, in order to further understand the cause of this terrible plague. Set mainly over three worlds, each split into three again, Children of Morta has the Bergsons travel to distant lands in order to free the trapped deities in each area. Working as a team, the family will have to make devastating sacrifices in order to restore the world to its former glory. The storyline as a whole sees the family tackling dangerous enemies and meeting new friends, all whilst attempting to figure out what caused the Corruption and how they're going to defeat it. Focusing on the legend of the Bergson family as they stand against an overwhelming enemy known as the Corruption and featuring branching story arcs involving each member of the Bergsons. There's no stronger bond than blood, it is an unbreakable link that gives us strength, connecting our relations together and a primary focus in Children of Morta, a story-driven action RPG with rogue-like elements developed by Dead Mage.
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