![]() And the tech web turns out not to be interesting. So you never really choose a social direction or pick a set of benefits or anything, you're just grabbing it all so it just turns into a side benefit of research. One thing that doesn't help is you can actually master all three tendencies at once, and aside from a few extras you mostly do that just by acquiring tech, so if you get advanced enough (which why wouldn't you?) you'll just maximize them all. I should actually play the two and compare.I mean yeah, in theory.Īnd BE has some things that ought to be interesting, about the tech setup with the web shape, and like event-ish quest-ish things and stuff happening, and like the three sociopolitical tendencies of, what was it, it was like Purity which is about staying all old-Earth and there's one where you're all master-of-tech and go cyborg and stuff and there's the environmental one where you master biotech and mess with genetics and hybridize with the planet's life.īut somehow it all doesn't resonate much. I will be watching to see what Solomon does.I always figured this was Beyond Earth. Keep the gameplay, update some graphics, print money. Quoting: slaapliedje Quoting: pageroundInteresting! I hope they produce a Alpha Centari 2. Going back often has me thinking "how the fuck did I bear this back then", and for people that never played those games the learning curve can be too much. Yeah with old strategy games the UI is often the big issue. Like, zoom the map with mousewheel and stuff. I will be watching to see what Solomon does.I'd be happy if they updated the controls a bit too. Quoting: Purple Library Guy Quoting: pageroundInteresting! I hope they produce a Alpha Centari 2. I definitely see they at least getting it steam deck certified, but then for games developed after the deck launched could this be enough to convince studios to put a little effort into native? but are they still going to partner with Aspyr? And if so, will Aspyr still do Linux - they seem to be moving away from it (probably with reason)? Or maybe this new focus on multiple platforms was enough for them to move in-house development to multi-platform going forward (unlikely, but we can hope.)? It's not a huge worry as proton/wine is getting better and better, and in particular can be more convenient/stable/timely than a 3rd party port. ![]() Civ 6 released not just for Mac and Linux but Switch and Android, so it seems their strategy does involve ports. Wonder what they will come up with - lots of space for cool changes.Īnd then I wonder about Linux support. For all that 2K is a typical AAA studio, Firaxis has managed to avoid the worst and make some pretty damn good games (when the 2K launcher lets you play them). Article taken from .Įxciting news, even though Civ 6 is still pretty fresh (I mean, they are still dropping new content right now). With Steam Play Proton as good as it is now, no doubt by the time it releases it would work quite well anyway on Linux. It's probably quite unlikely that the new Civilization will have Native Linux support, given that Aspyr Media aren't really doing any more porting like it. In addition, we will continue to support Marvel's Midnight Suns with post-launch content, and explore new creative projects for our teams." "I'm lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world. "I'm thrilled to have this opportunity to carry on the studio's storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise," said Hazen. ![]() Not much was said about the new Civilization apart from Hazen's own statement in the press release: ![]() Zombies and Bejeweled while at PopCap Games. Hazen previously worked as Executive Producer on Fortnite at Epic Games, as well as Plants vs. Not only that, industry veteran Heather Hazen has been bumped up from Firaxis Games Chief Operating Officer to Studio Head. In the press release they noted that Jake Solomon, Creative Director on XCOM and Marvel's Midnight Suns, is leaving after two decades at the company after being a big part of XCOM: Enemy Unknown, XCOM 2, and Marvel's Midnight Suns. 2K sent out a press release today confirming a number of things including a new Civilization game is on the way. ![]()
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